Path of Exile Harvest is here! from Lu Fan's blog

This season's "Path of Exile" league is coming to an end, and it has been enthusiastically sought after. Let us review the path of exile. It has some very interesting skills and mechanisms, Buy POE Currency to get powerful skills and mechanisms. We will introduce some larger content here!

Harvest mechanics
As the name implies, Harvest is about getting seeds from the map, planting seeds and planting their own monsters, and gardening. You can kill monsters and collect the fallen seeds. After you have a few seeds, you can take them to a new NPC and go to the "Mysterious Sacred Tree". You can choose to germinate seeds, which will produce killed monsters. These monsters will power nearby machines, allowing you to make recipes in them.

The biggest advantage of this mechanism is that it allows most players to make handicrafts. But this does not make it more difficult to obtain items like other games, but to make it easier for ordinary players to use higher-level equipment. From what we have seen so far, it seems to have reached a good balance.

Harvest league skills rework
The Harvest Alliance has a lot of skill rework. The main changes are branding, slam skills and wars. The biggest difference between the brand is that the current brand quickly returns to the original position after the target disappears, and the current brand recall does not refresh the brand's duration. The Arcanist brand will cast link spells every time it is activated. The penance brand will not cause any harm during the duration, but will gradually spread to nearby enemies. After being removed from the target, it will explode, causing huge damage. The Winter Tide brand will cause cold damage to the attached target over time. The longer the attachment time, the greater the damage caused.

Usually will provide grand slam skills, greater AoE, higher damage numbers and more reliable mechanisms. Mechanics changed skills such as Sunder and Perforate to make them more reliable. Constructing the Grand Slam is removing its "charged Grand Slam" mechanism and replacing the number of endurance hits with a larger AoE. It can also be eliminated by losing a charge every 3 attacks instead of having a 35% chance.

Constructing a slam is one of many changing abilities. The war has broken out in full. The persistent cry can now be healed, and elemental resistance is built into existing skills. The Frightening Cry can now be used as a gem instead of an item. It can cause double damage in the next attack. The ancestor’s cry is a brand-new skill that will make your next few strikes also target nearby enemies. Earthquake Shout is another new feature that allows your slam effect to have a larger range. The Sound of Summoning will now increase the buff of nearby allies, allowing them to gain a certain percentage of weapon damage as additional damage, and boost the next few attacks. Hell's Tears is the call of the new bottomless abyss, now covering nearby enemies with ashes, causing them to explode upon death. Finally, the general's cry is another new ability that can be related to melee attacks, and when used, it will spawn a ghost, which will use this ability once before being dispelled.

So far, we have mastered all the content of Harvest , but there are more things to do, and many exciting things to try. With more POE Currency now, you can experience more exciting things in the final stage of this season.

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