The latest expansion of the Path of Exile: Harvest Alliance is here! from Bale's blog

The latest Path of Exile: Harvest Alliance has finally announced that it will look interesting. More than a week before the release, we have begun to see some very interesting skills and mechanisms. We will introduce some larger content here, and keep our eyes widened in the next week!

As the playful name implies, Harvest League is to get seeds from the map, plant seeds and grow your own monsters. In the trailer, you will click on a group of pods on the map that may have been opened due to the killing of surrounding monsters. After you have a few seeds, you can take them to a new NPC and head to the "Holy Grove". When you are ready, you can choose to germinate seeds, which will produce monsters that are killed. These monsters can be exchanged for POE Currency and will also power nearby machines so you can make recipes in them.

This mechanism is interesting in many ways, but the biggest advantage is that it makes it easier for most players to make handicrafts. This does not mean pushing items to a new level of madness like other alliances like Synthesis, but to give ordinary players more opportunities to use higher-level equipment. It's also completely in the game, so you don't have to go to external resources to understand the system as in Bestiary and Synthesis. Its purpose is to improve the game without destroying it. From what we have seen so far, it seems to have reached a good balance.

It usually provides Grand Slam skills, larger AoE, higher damage numbers, and more reliable mechanics. Machinery changed skills such as Sunder and Perforate to make it more reliable. Removed the "construct grand slam" "grand slam" mechanism and replaced the amount of endurance with a larger AoE. This situation can also be eliminated by losing a sprint every 3 attacks instead of a 35% chance. A new slamming skill has also been added, namely "Earth Crack", which "will send five destructive cracks in all directions when slamming the ground."

The war has erupted in full. Continuous calls can now be cured, and elemental resistance is built into existing skills. Scary crying can now be used as POE Orbs, but not through items, it can cause double damage for your next attack. Ancestor’s cry is a brand new skill that will make your next strikes target nearby enemies. Earthquake Shout is another new feature that can make your slamming effect have a greater range of effects. The summoning sound now grants nearby allies a buff, giving them a certain percentage of weapon damage as additional damage, and enhancing the next few attacks. Tears of Hell is the call of a new bottomless abyss, now enemies nearby are covered with ashes, causing them to explode upon death. Finally, the general’s cry is another new skill that can be associated with melee attacks. When used, it will generate ghosts. These ghosts will use this skill once before dissipating, similar to the way the Savior works.

As always, the biggest change is the form of skill tree redo. There are many such versions this time, allowing for a large variety of versions and many new versions. Many changes come from the eternal trapezoidal stones, some of which have become the core of the tree, and have also been replaced by brand new trapezoidal stones in jewelry. For example, "agnostic" used to be part of the eternal jewelry of "belligerent beliefs", but now it will naturally appear on trees. In POE Orbs, it will be replaced by a new trapezoid gemstone "Beyond".

New significant clusters have also been added around the tree. As usual, they are very powerful and have a new reputation, which can make Elusive have a strong lethality, a stronger brand, and even Tribal Fury are the natural popularity of the tree-no longer need to be oiled! In all respects, these are powerful tools that enhance various functions and can realize more functions. And there are many more!

So far, my personal favorite is the timeless Path of Exile Currency cornerstone, called Supreme Ostentation. The content is: "Ignore attribute requirements. No inherent rewards will be obtained from attributes." This is definitely the definition of construction support. Temporary costumes can be used right away, and if you can, this may be the best item in the game. However, it can also simplify adjustments that are less concerned with the construction of statistical data. This largely means that any building that does not pay much attention to health, energy shielding or statistical information stack can benefit from it.

Share:
Previous post     
     Next post
     Blog home

The Wall

No comments
You need to sign in to comment