Valve and ohh would like you to include steam wallet instead even in web link stores from sunxuemei's blog

In case RS gold does go on Steam, they will surely get enough new players to earn enough money that the 30% would be a non-factor. Can't speak for Epic though even though it is only 12%, they might not be able to recover the price should they move on there. Personally though, I'd rather they wait till Runescape 4 (About 2023 is my estimate) which has enough contemporary mechanics to allow it to compete with other MMORPGs. It might be pointless. Game stores give access that is large but don't have player retention that's needed for an MMO.

It could be rapid short-term profit, however any new person wouldn't be anticipating this type of game to be in the store leading to only F2P or just 1/2 month subscription. Then you may have to deal with the negative reviews which are likely to come from them since RS is a really slow build up to end-game content compared to the normal action-packed or quick gratification of their other games on the stage. Would being on steam give enough money to be worth it? We are not just talking about the cut, we're discussing the money spent making RuneScape meet the requirements steam has.

I don't know what they are but they're at least likely to include composing a launcher that may work through steam. Steam also distributes updates for games on the platform so you need to have a way to get the upgrade. Not impossible jobs although not 5 minute ones. And you have to ask, what would it perform? Sure enough steam might potentially increase visibility of RuneScape, but does it require it? Runescape's problem isn't that people have not heard of RuneScape - it's that people don't want to play it.

The problem is getting them to play, would that be helped by being on matters like steam? Maybe, but it is not sure. I might be talking out of my bum, however, steam has games using their launchers. The RuneScape client has its own launcher, just without a fancy user interface. They would only have to have the wrapper on steam/epic, which would just need to get updated when there are major client updates in which you need to redownload it in the website (which does not happen frequently, right?). Not sure how they'd manage revenue sharing. All RuneScape purchases are done through a weblink and not in RuneScape game, but they might mplement a steam shop.

Yep plenty of steam games have their own launchers but from what I've seen updates are still handled by them via steam instead of through the launcher itself. Which means every week they'd be pushing updates via steam in addition to through Apple, android and the current desktop client.

Valve and ohh would like you to include steam wallet instead even in web link stores. And any in RuneScape game purchases need to be secured so that a player accessing through steam can pay via steam. Basically, they need their money, you can not blame them but it's full of negatives from jagex's view. You also have the upgrade procedure generally, I do not know what type of lead time steam want with upgrades being pushed and if this will work with how often RS is upgraded. Many mmos have their very own launcher, and steam upgrades only upgrade the launcher. FF14 comes to mind as a big example. Steam keeps the launcher up the launcher stains RuneScape, entirely outside of steam.

How can you know this? Certainly you shouldn't be so delusional to believe your armchair understanding is superior to Jagex, a firm with hundreds of employees who would have considered the prospect of launching on Steam + done a extensive cost-profit analysis.This is a business that's gaining record profits while having a dwindling player foundation (RS3). Being a company does not mean you're unexpectedly god when it comes to those decisions. Hell, they did not even contemplate OSRS that turned out to be a success, and until gamers began petitioning and whining cheap School RS Gold  about it.

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By sunxuemei
Added Sep 7



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