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If you have ever played Path of Exile, then this game will be completely dominated by the in-game economy. In order to get the best score, everyone must get enough exile items, not only to enhance the character's competitiveness and strength, but also to make the adventure full of challenges.

When it comes to POE items, it is difficult to find games with so many types of POE Currency, such as POE Orbs, reels, cards, etc. At present, the development of POE 3.11 extension has entered the final stage, it will be launched for PC on June 19, and the Xbox One and PS4 versions will be launched later. GGG introduces a new alliance mechanism in each expansion. In Harvest, everyone’s task is to plant seeds and grow into dangerous plants.

In each area you explore, you will encounter a seed cache, which will sow seeds for you. After growing into a monster, you can kill and plunder Lifeforce for further production. In Harvest, you can still customize the battle based on the character's skills and the rewards you want to get. In this process, your huge demand for POE Items will directly affect whether you can get enough rewards.

Due to the different seed storage areas and the different seed layers that monsters will drop, what money items are spent, so you must understand what is worth spending and what can be prosecuted for a long time to avoid wasting a lot of valuable things in Path of Exile.

Tier 1 seeds can only be deleted from the seed cache, and everyone can get a lot of such seeds, so it is difficult for them to bring some valuable rewards except Lifeforce. It is best to spend only some ordinary low-level currency on these seeds, such as Scroll of Wisdom, Orb of Opportunity, etc. There are more ways to make them bulk in bulk without paying too much effort, such as completing basic tasks, trading, compared to certain rare items, they can not create huge effects.

When killing level 1 monsters, the second level of seeds will drop. Correspondingly, monsters growing from these seeds will bring more valuable rewards. You need to spend more special items on them, such as fusion balls, alchemy Magic ball, POE Chaos Orb, etc., some of them can increase or change the attributes of items, and convert some common items into rare items.

The third layer of seeds will also fall from the second layer of monsters. To maximize their effectiveness, you need to use more rare or high-value POE Items. Correspondingly, growing monsters will also drop unique items as rewards, which is difficult to obtain in other parts of the game.

In this game, if you want to make your whole process easier, you need enough POE Currency, POE does not have a fixed currency like many games, all its transactions are done through POE Trade, you can find those items in Gained by farming and manufacturing in the game. Of course, there are a large number of players who are willing to purchase POE Items for improvement, but how to choose a reliable store also seems to be a problem. If you are missing POE Currency, then IGGM is your choice not to be missed, it will provide you with a safe and cheap POE Currency, allowing you to play better in the game.
You may have heard the previous week that on June 2nd, Grinding Gear Games will announce the next expansion of Path of Exile. Indeed, they followed this principle and introduced us to the expansion of Path of Exile: Harvest. What do you know about the upcoming games? Let us discuss this innovative extension to the PoE world.

First, you can watch Harvest's trailer on Path of Exile's official website: Harvest gives you the opportunity to do something unexpected in the dark fantasy world of Path of Exile: Farm. But in this case, you will reap and reap the fighting opportunities. When you encounter a randomly generated seed cache, everything will start. You can then talk to the new NPC named Oshabi and head to the Sacred Forest. After irrigating the Holy Grove and planting seeds, they will grow into monsters.

When you plant seeds, you will also build a collector. These allow you to reap the vitality of monsters after they germinate and let you fight. After successfully harvesting Lifeforce, you can use it for handcrafting to improve POE Currency.

But this is not the only thing Lifeforce can do. You can also use the vitality collected from killing low-level seed monsters to help you grow high-level seeds, thereby generating higher-level monsters. When you get a level 3 seed, you will be fighting against the boss. Obviously there will be level 4 seeds. But the developers have not disclosed these circumstances.

Therefore, through Harvest, you will have the opportunity to make some impressive POE Items. However, the process will be more complicated and personalized than the process you may be used to. You will get a real sense of accomplishment related to project enhancement. In addition, the developers are indeed striving to achieve an appropriate balance of "urban construction", combat and production. In this way, the system will provide something for everyone. Therefore, how you concentrate on setting up the irrigation system and expanding the monster farm is entirely up to you.

Obviously, agriculture is a great supplement to Harvest, but is it the only one? will not. You can also expect other modifications and improvements. You also need to look at the "Passive Skill Tree", which will be different. Two-handed weapons are also being adjusted. In addition to the production enhancements you can expect, 12 new products will also be available. New commodity players can also be purchased with POE Currency, and the new renderer should also provide an improvement in the quality of life, thereby reducing the annoying stuttering phenomenon.

If you want to start working during the harvest season, you can use PoE Boosting Services. Buy POE Currency, POE Exalted Orb or POE Chaos Orb, or purchase a leveling set. In this way, you can reduce the time spent on tedious grinding and enjoy everything provided by Harvest correctly. This is a great way to ensure that you can use layer 3 and layer 4 monsters.

When can you play the new extension of "Path of Exile"? The expansion will take effect on the PC on June 19, 2020. Gamers on PS4 and Xbox One need to wait until the week of June 22, 2020. Please note that these dates are not static. Because of the coronavirus, Grinding Gear Games may encounter some obstacles. Therefore, if there are any delays, please be patient.
The challenge of the POE Delirium League is coming to an end, and the developer Grinding Gear Games has also released the details of the next update, which lasted about three months, reminding the exiles to prepare for the June update.

The new extension of POE is Harvest. It requires players to plant seeds in the garden, but the harvest is not fruits or plants, but dangerous monsters. Not only that, you also need to fight them and get what you want from them. In Harvest, it introduces new skills and mechanisms to function, similar to the system of obtaining resources through agriculture and crafts. In a garden called Sacred Grove, your task is to find seeds, sow, grow into various monsters, and finally destroy them yourself.

You can find a seed cache in each area you explore, which will generate a level 1 seed to be planted, and after killing growing monsters, they will also generate a higher level seed, allowing you to continue planting and killing monster. Harvest's alliance mechanism. With so many changing league mechanics, this will definitely bring interesting gameplay. The monsters killed by you can provide you with Lifeforce to make recipes, that is to say, you can completely customize the battle according to the character's ability and the POE Currency and rewards sought. In order to gain more vitality, it is necessary to plant more types of seeds.

Compared with the previous expansion, this is a simplified league, and even low-level players have the same opportunity to obtain advanced equipment by planting monsters. Moreover, various in-game resources, such as POE Currency, can be obtained in the game, and are not affected by previous external resources. Therefore, this is also a good update for those who have just started playing Path of Exile.

Vitality is undoubtedly one of the most important elements in the Harvest League. It will be used as a handicraft resource for players to make various valuable POE Items. Each monster you kill can provide you with production options, and the production will make Lifelife a material and potential.

When it comes to potential, it will appear at any stage of the game, allowing players to get better resources and POE Currency reward tasks with less energy, and get more opportunities to collect XP and accumulate valuable currency For more advanced resources.

The seeds in the garden can be obtained from the seed bank or dropped from the growing monster. Some seeds can grow spontaneously, but the vitality generated by the foreign seeds can be collected together with various pipes, condensers and diffusers for the garden Fertilize.

To make it more versatile, a lot of branding skills have been redesigned and three new brands have been added, which is very different from past brands. Currently, Brand Recall is no longer dominant, but a useful tool to use with many new options. The three new brands are Arcanist, Penance and Wintertide.

More importantly, Harvest also made changes to the passive skill tree, resulting in a large number of build diversity and many new builds, as well as new significant clusters, which can make the skill tree have more gains. It is worth noting that the newly added Path of Exile Currency include craft options, new skills, auxiliary gems, equipment and weapons, brands, and unique items in the June expansion.

POE 3.11 Harvest will launch on PC on June 19th, PlayStation 4 and Xbox One will be released on June 24th, before that, we can view all the contents.
The latest Path of Exile: Harvest Alliance has finally announced that it will look interesting. More than a week before the release, we have begun to see some very interesting skills and mechanisms. We will introduce some larger content here, and keep our eyes widened in the next week!

As the playful name implies, Harvest League is to get seeds from the map, plant seeds and grow your own monsters. In the trailer, you will click on a group of pods on the map that may have been opened due to the killing of surrounding monsters. After you have a few seeds, you can take them to a new NPC and head to the "Holy Grove". When you are ready, you can choose to germinate seeds, which will produce monsters that are killed. These monsters can be exchanged for POE Currency and will also power nearby machines so you can make recipes in them.

This mechanism is interesting in many ways, but the biggest advantage is that it makes it easier for most players to make handicrafts. This does not mean pushing items to a new level of madness like other alliances like Synthesis, but to give ordinary players more opportunities to use higher-level equipment. It's also completely in the game, so you don't have to go to external resources to understand the system as in Bestiary and Synthesis. Its purpose is to improve the game without destroying it. From what we have seen so far, it seems to have reached a good balance.

It usually provides Grand Slam skills, larger AoE, higher damage numbers, and more reliable mechanics. Machinery changed skills such as Sunder and Perforate to make it more reliable. Removed the "construct grand slam" "grand slam" mechanism and replaced the amount of endurance with a larger AoE. This situation can also be eliminated by losing a sprint every 3 attacks instead of a 35% chance. A new slamming skill has also been added, namely "Earth Crack", which "will send five destructive cracks in all directions when slamming the ground."

The war has erupted in full. Continuous calls can now be cured, and elemental resistance is built into existing skills. Scary crying can now be used as POE Orbs, but not through items, it can cause double damage for your next attack. Ancestor’s cry is a brand new skill that will make your next strikes target nearby enemies. Earthquake Shout is another new feature that can make your slamming effect have a greater range of effects. The summoning sound now grants nearby allies a buff, giving them a certain percentage of weapon damage as additional damage, and enhancing the next few attacks. Tears of Hell is the call of a new bottomless abyss, now enemies nearby are covered with ashes, causing them to explode upon death. Finally, the general’s cry is another new skill that can be associated with melee attacks. When used, it will generate ghosts. These ghosts will use this skill once before dissipating, similar to the way the Savior works.

As always, the biggest change is the form of skill tree redo. There are many such versions this time, allowing for a large variety of versions and many new versions. Many changes come from the eternal trapezoidal stones, some of which have become the core of the tree, and have also been replaced by brand new trapezoidal stones in jewelry. For example, "agnostic" used to be part of the eternal jewelry of "belligerent beliefs", but now it will naturally appear on trees. In POE Orbs, it will be replaced by a new trapezoid gemstone "Beyond".

New significant clusters have also been added around the tree. As usual, they are very powerful and have a new reputation, which can make Elusive have a strong lethality, a stronger brand, and even Tribal Fury are the natural popularity of the tree-no longer need to be oiled! In all respects, these are powerful tools that enhance various functions and can realize more functions. And there are many more!

So far, my personal favorite is the timeless Path of Exile Currency cornerstone, called Supreme Ostentation. The content is: "Ignore attribute requirements. No inherent rewards will be obtained from attributes." This is definitely the definition of construction support. Temporary costumes can be used right away, and if you can, this may be the best item in the game. However, it can also simplify adjustments that are less concerned with the construction of statistical data. This largely means that any building that does not pay much attention to health, energy shielding or statistical information stack can benefit from it.